For the DLC, one of the spaces I got to work on was the Via Giulia area, primarily the Palazzo Ricci and the surrounding grounds. Since this was based on a real world space, we used that reference as a base before changing it to suit the needs of gameplay.
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My responsibilties included handling the Palazzo Ricci exterior and grounds, intial blockouts, module creation and updates, level architecture, material creation and blends, decal and geo decal creation and application, and setdressing to final shipping.
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This was a big team effort and areally close collaboration with my fantastic pod consisting of Josephine Eriksson, Michael Tran and Vytautas Katarzis.
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https://www.artstation.com/mila
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https://www.artstation.com/nebularium
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https://www.artstation.com/joseri
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Axel Torvenius - Art / Creative Director
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https://www.artstation.com/starander