I worked on the interior of the hidden pyramid and the boardgame room.
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I had the pleasure of taking this area from block out through to final architecture including texture work to establish the design, workflow and lookdev for the kit. This also included setting up Houdini scripts for quick retopo, uvs and an interactive root drawing system to quickly block in the huge root shapes we have. It was then handed over to Ilya Vasilenko and Ivan Martinez to finish it with set dressing, materials, adding to the existing kits and anything else that was asked for.
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Several workflows and ideas were tried briefly for the walls, but due to the gameplay requirements and tech available at the time, we went with the classic baked modules with tiling detail materials. Each module interlock with the modules above and below in a common shape, and with enough set dressing and module variations we were able to cover vast amounts of space quickly and to a high degree of detail.
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Lighting was tackled by Tomas Lidström and NOBODY STUDIO
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A big thank you to my leads, and Axel Torvenius and Mattias Astenvald
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This was a huge team effort, my thanks to everyone involved in such an undertaking.
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https://www.artstation.com/neviril
https://www.artstation.com/imcalvin
https://www.artstation.com/drevlin
https://www.artstation.com/cyberwaste