I was responsible for some of the exterior of Bruder 3, mainly the streets and destroyed bridge at the end of the canal. I took them from a block out stage to final. I was also responsible for updating the monorail track and pillar modules. I did set dressing with the help of Linus Tegelbratt, Ayi Sanchez and Oskar Edlund.
The Paris Street architecture was provided by the incredibly talented guys at Arkane.
Thank you for the creative freedom given to us by our awesome Art Director, Axel Torvenius and also a big thanks to all the artists who worked on this map over it's development, to all the talented people at Machine Games, and to Team Dozer in particular.
Lighting by Par Tingstrom
Additional support by Oskar Edlund and Ayi Sanchez
https://www.artstation.com/kratos
https://www.artstation.com/osed
https://www.artstation.com/tegelbratt