I worked on these spaces with Ivan Martinez and Ilya Vasilenko, each one of us tackling a different section of the map.
My responsibilties included taking the greybox blockout and reimagining the cave tunnels, including geo, materials and worldbuilding.
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For the Sunsparker Chamber I tackled the central monolith, the walls and did an initial pass on the ground for the reveal trailer. The room was then taken to final by Ilya while I was out.
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Lighting was handled by Pär Tingström
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A big thank you to all involved, especially my pod and our wonderful LD Didrik Breitholtz
Thank you to my leads and to Axel Torvenius and Mattias Astenvald
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https://www.artstation.com/neviril
https://www.artstation.com/imcalvin