Indiana Jones and the Great Circle: Ancient Cave System and Sunsparker Chamber

I worked on these spaces with Ivan Martinez and Ilya Vasilenko, each one of us tackling a different section of the map.
My responsibilties included taking the greybox blockout and reimagining the cave tunnels, including geo, materials and worldbuilding.

For the Sunsparker Chamber I tackled the central monolith, the walls and did an initial pass on the ground for the reveal trailer. The room was then taken to final by Ilya while I was out.

Lighting was handled by Pär Tingström

A big thank you to all involved, especially my pod and our wonderful LD Didrik Breitholtz
Thank you to my leads and to Axel Torvenius and Mattias Astenvald

https://www.artstation.com/neviril
https://www.artstation.com/imcalvin

The wall kit is reused across the game in the Nephilim areas, with material remaps for different biomes

The wall kit is reused across the game in the Nephilim areas, with material remaps for different biomes

The caves were created from a combination of baked assets and displaced tiling materials on geo, which allowed us to extremely quickly create alot of visual interest and variety

The caves were created from a combination of baked assets and displaced tiling materials on geo, which allowed us to extremely quickly create alot of visual interest and variety